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Quadratics model anything with a single turning point — the path of a thrown ball, the area of a field, profit against price. The maths is the same as before; the new skill is translating a real situation into a quadratic and interpreting the answer.
What you'll be able to do
Define your variables clearly, then write the relationship as a quadratic. Projectile-motion problems are the classic example, where height depends on time.
Because a quadratic has exactly one turning point, completing the square (or the line of symmetry) finds the greatest or least value of the model — the maximum height, minimum cost, and so on.
Tip — A maximum/minimum question is really a “find the vertex” question in disguise.
In context, the roots and intercepts have real meanings. For a height-time model, a root is when the object is at height zero — usually when it lands.
A quadratic gives two solutions, but the context often rules one out. Negative times, negative lengths or values beyond the model’s range should be discarded with a brief reason.
Tip — Always sanity-check: a time of −2 s or a width of −3 m is not physically possible, so reject it.
Formula recap
Common mistakes to avoid
Key takeaways
Test yourself
Ready to lock in Modelling with Quadratics? Pick a mode and earn XP & Dobloons.