Velocity-Time Graphs
A velocity-time graph carries two key pieces of information at once: the gradient is the acceleration, and the area under the line is the distance travelled. That makes it the most useful graph in kinematics.
What you'll be able to do
- Use gradient = acceleration
- Use area under the graph = distance
- Interpret a v–t graph
- Calculate distance from a trapezium area
Gradient is acceleration
On a velocity-time graph, the is the . A horizontal line means constant velocity (zero acceleration); a negative gradient means deceleration.
Area is distance
The between the line and the time axis equals the travelled. For straight-line segments this is found by splitting the region into rectangles and triangles, or using the trapezium area.
Tip — v–t graph: gradient = acceleration, AREA = distance. Don’t mix these up with the s–t graph.
Reading the motion
A rising line is acceleration, a falling line is deceleration, and a horizontal line is constant velocity. Where the line meets the time axis (), the object is momentarily at rest.
Formula recap
Common mistakes to avoid
Key takeaways
- v–t graph: gradient = acceleration, area = distance.
- Horizontal line = constant velocity; falling line = deceleration.
- Find distance via rectangle/triangle/trapezium areas.
Test yourself
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