Working with Vectors
Mechanics quantities like velocity and force are vectors, written in i–j form. Adding them, and finding magnitude and direction, are exactly the vector skills from Pure — now applied to motion and forces.
What you'll be able to do
- Write mechanics vectors in i–j form
- Add and subtract vectors in components
- Find the magnitude (e.g. speed) of a vector
- Find the direction of a vector
i–j form in mechanics
Forces, velocities and displacements are written using (horizontal) and (vertical) unit vectors, e.g. a velocity m/s. Combine them by adding components, just as in Pure.
Magnitude
The of a vector is found with Pythagoras. For a velocity vector, the magnitude is the ; for a force, it is the size of the force.
Direction
The direction is the angle the vector makes, found with of the components — typically measured from the positive direction. A sketch ensures you get the correct angle.
Tip — Magnitude of a velocity vector is the speed; the direction is the bearing/angle of travel.
Formula recap
Common mistakes to avoid
Key takeaways
- Mechanics vectors are written in i–j form and added componentwise.
- Magnitude = √(a² + b²); for velocity this is the speed.
- Direction = tan⁻¹(b/a) — sketch to place the angle.
Test yourself
Ready to lock in Working with Vectors? Pick a mode and earn XP & Dobloons.