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- Modelling in Mechanics
- Working with Vectors
Working with Vectors
Mechanics quantities like velocity and force are vectors, written in i–j form. Adding them, and finding magnitude and direction, are exactly the vector skills from Pure — now applied to motion and forces.
What you'll be able to do
- Write mechanics vectors in i–j form
- Add and subtract vectors in components
- Find the magnitude (e.g. speed) of a vector
- Find the direction of a vector
i–j form in mechanics
Forces, velocities and displacements are written using (horizontal) and (vertical) unit vectors, e.g. a velocity m/s. Combine them by adding components, just as in Pure.
Magnitude
The of a vector is found with Pythagoras. For a velocity vector, the magnitude is the ; for a force, it is the size of the force.
Example 1A particle has velocity m/s. Find its speed.
Direction
The direction is the angle the vector makes, found with of the components — typically measured from the positive direction. A sketch ensures you get the correct angle.
Tip — Magnitude of a velocity vector is the speed; the direction is the bearing/angle of travel.
Formula recap
Common mistakes to avoid
Key takeaways
- Mechanics vectors are written in i–j form and added componentwise.
- Magnitude = √(a² + b²); for velocity this is the speed.
- Direction = tan⁻¹(b/a) — sketch to place the angle.
Test yourself
Answer a few questions, then review anything you missed.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 4 lessons- Same chapterConstructing a ModelUnderstanding how to construct mathematical models for physical situations.
- Same chapterModelling AssumptionsUnderstanding the assumptions made in mechanical models.
- Same chapterQuantities and UnitsUnderstanding physical quantities and their units in mechanics.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.