Modelling with Vectors
Vectors model anything with size and direction — velocity, displacement, force. This lesson applies the vector toolkit to real situations, where speed is a magnitude and direction is often a bearing.
What you'll be able to do
- Model displacement and velocity as vectors
- Find speed as the magnitude of velocity
- Use vectors with bearings
- Find resultant displacement and position over time
Velocity and speed
Velocity is a vector (it has direction); is its magnitude (just a number). So a velocity of m/s corresponds to a speed of m/s.
Position over time
If an object starts at position and moves with constant velocity , its position after time is found by adding lots of the velocity.
Vectors and bearings
In navigation problems the direction is usually east and north. Convert a bearing into a direction angle, sketch it, and use components to find resultant displacements.
Tip — Sketch east as i and north as j, then break each leg of the journey into components before adding.
Formula recap
Common mistakes to avoid
Key takeaways
- Velocity is a vector; speed = |velocity|.
- Position after time t: r = r₀ + t·v.
- For bearings, take i = east, j = north and work in components.
Test yourself
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