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- Variable Acceleration in 1D
Variable Acceleration in 1D
When acceleration is not constant, suvat no longer applies. Instead, differentiation and integration link displacement, velocity and acceleration as functions of time.
What you'll be able to do
- Differentiate to go s → v → a
- Integrate to go a → v → s
- Use boundary conditions for constants
- Find extreme values of motion
Calculus of motion
Velocity is the derivative of displacement, and acceleration is the derivative of velocity: , . Going the other way, integrate (and use conditions to find the constant).
Example 1If , find the velocity and acceleration.
Tip — Maximum/minimum velocity occurs where acceleration (dv/dt) is zero.
Formula recap
Common mistakes to avoid
Key takeaways
- v = ds/dt, a = dv/dt (differentiate down).
- s = ∫v dt, v = ∫a dt (integrate up, + constant).
- Extremes of velocity where a = 0.
Test yourself
Answer a few questions, then review anything you missed.
Prefer paper? Open the written self-check
Answer each question before opening its answer. This self-check does not record a quiz score.
Velocity is the derivative of:
- displacement
- acceleration
- force
- time
Show answer and explanation
Answer: displacement
v = ds/dt.
Acceleration is the derivative of:
- velocity
- displacement
- mass
- momentum
Show answer and explanation
Answer: velocity
a = dv/dt.
If , then v =
Show answer and explanation
Answer:
Differentiate s.
To go from acceleration to velocity you:
- integrate
- differentiate
- square
- use suvat
Show answer and explanation
Answer: integrate
v = ∫a dt.
Maximum velocity occurs where:
Show answer and explanation
Answer:
dv/dt = 0.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 5 lessons- Same chapterVectors in Kinematicssuvat in vector form for 2D motion.
- Same chapterVector Methods with ProjectilesProjectile motion using the gravity vector.
- Same chapterDifferentiating VectorsVelocity and acceleration from a position vector.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.