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Vector Methods with Projectiles
Projectile motion can be handled neatly with vectors. The acceleration is the constant gravity vector −gj, and the suvat vector equations give position and velocity at any time.
What you'll be able to do
- Use a = −gj for projectiles
- Apply vector suvat to projectile motion
- Find velocity and position vectors
- Determine when conditions are met
Gravity as a vector
For a projectile, the acceleration is (taking up as positive ). The velocity and position then follow from the vector suvat equations.
Example 1A projectile has . Find at (g = 9.8).
Tip — The i component of velocity stays constant; only the j component changes (by −gt).
Formula recap
Common mistakes to avoid
Key takeaways
- Projectile acceleration is a = −gj.
- Use vector suvat for velocity and position.
- The i (horizontal) component is unchanged.
Test yourself
Answer a few questions, then review anything you missed.
Prefer paper? Open the written self-check
Answer each question before opening its answer. This self-check does not record a quiz score.
For a projectile, the acceleration vector is:
Show answer and explanation
Answer:
Gravity downward.
The horizontal (i) component of velocity:
- stays constant
- decreases
- increases
- reverses
Show answer and explanation
Answer: stays constant
No horizontal acceleration.
With , at t=1 is (g=9.8):
Show answer and explanation
Answer:
10 − 9.8 = 0.2.
The position vector is:
Show answer and explanation
Answer:
Vector suvat.
The vertical velocity is zero at the:
- highest point
- launch
- landing
- start only
Show answer and explanation
Answer: highest point
Top of the path.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 5 lessons- Same chapterVectors in Kinematicssuvat in vector form for 2D motion.
- Same chapterVariable Acceleration in 1DCalculus linking displacement, velocity and acceleration.
- Same chapterDifferentiating VectorsVelocity and acceleration from a position vector.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.