Loading...
Projectile motion can be handled neatly with vectors. The acceleration is the constant gravity vector −gj, and the suvat vector equations give position and velocity at any time.
What you'll be able to do
For a projectile, the acceleration is (taking up as positive ). The velocity and position then follow from the vector suvat equations.
Tip — The i component of velocity stays constant; only the j component changes (by −gt).
Formula recap
Common mistakes to avoid
Key takeaways
Test yourself
Ready to lock in Vector Methods with Projectiles? Pick a mode and earn XP & Dobloons.
Real past-paper questions on Vector Methods with Projectiles, marked mark-by-mark. How you do feeds straight into your weak-topic list, so your revision keeps targeting what actually needs work.