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Horizontal and Vertical Components
When a projectile is launched at an angle, its initial velocity splits into horizontal and vertical components. These components then evolve independently — horizontal constant, vertical changing under gravity.
What you'll be able to do
- Resolve the launch velocity into components
- Use u cos θ and u sin θ
- Track each component over time
- Find velocity at a later instant
Initial components
A speed at angle has horizontal component (constant) and vertical component (decreasing under gravity, then increasing downward).
Example 1A ball is launched at 25 m/s at 40°. Find the initial components.
Tip — The horizontal component stays the same throughout the flight.
Velocity later on
The horizontal component is unchanged; the vertical component changes by (taking up as positive). Combine them to get the speed and direction at any time.
Formula recap
Common mistakes to avoid
Key takeaways
- Resolve: uₓ = u cos θ, u_y = u sin θ.
- Horizontal component is constant.
- Vertical component changes by −gt.
Test yourself
Answer a few questions, then review anything you missed.
Prefer paper? Open the written self-check
Answer each question before opening its answer. This self-check does not record a quiz score.
The horizontal component of launch velocity is:
Show answer and explanation
Answer:
Adjacent uses cos.
The vertical component is:
Show answer and explanation
Answer:
Opposite uses sin.
During flight the horizontal component:
- stays constant
- decreases
- increases
- reverses
Show answer and explanation
Answer: stays constant
No horizontal force.
For 25 m/s at 40°, horizontal component ≈
- m/s
- m/s
- m/s
- m/s
Show answer and explanation
Answer: m/s
25cos40°.
The vertical velocity at time t (up positive) is:
Show answer and explanation
Answer:
Gravity decelerates upward motion.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 4 lessons- Same chapterHorizontal ProjectionIndependent horizontal and vertical motion.
- Same chapterProjection at Any AngleTime of flight, maximum height and range.
- Same chapterProjectile Motion FormulaeThe trajectory equation and general formulae.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.