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Projection at Any Angle
A full projectile problem combines resolved components with suvat. You can find the time of flight, the maximum height, and the range for a projectile launched at any angle.
What you'll be able to do
- Find the time of flight
- Find the maximum height
- Find the horizontal range
- Use symmetry of the path
Key results
At maximum height the vertical velocity is zero. The path is symmetric, so the time up equals the time down. Total time of flight comes from the vertical motion returning to its launch level.
Example 1A ball launched at 20 m/s at 30° on level ground. Find the time of flight (g = 9.8).
Tip — Time of flight on level ground is 2u sin θ / g; max height is at half that time.
Formula recap
Common mistakes to avoid
Key takeaways
- At max height v_y = 0; the path is symmetric.
- Time of flight (level) = 2u sin θ / g.
- Range = horizontal speed × time of flight.
Test yourself
Answer a few questions, then review anything you missed.
Prefer paper? Open the written self-check
Answer each question before opening its answer. This self-check does not record a quiz score.
At maximum height the vertical velocity is:
Show answer and explanation
Answer:
Top of the path.
The time of flight on level ground is:
Show answer and explanation
Answer:
Up and down.
The range equals:
Show answer and explanation
Answer:
Horizontal speed × time.
For 20 m/s at 30° on level ground, T ≈ (g=9.8):
- s
- s
- s
- s
Show answer and explanation
Answer: s
2(10)/9.8.
The maximum height occurs at:
- half the time of flight
- the start
- the end
- twice the time of flight
Show answer and explanation
Answer: half the time of flight
By symmetry.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 4 lessons- Same chapterHorizontal ProjectionIndependent horizontal and vertical motion.
- Same chapterHorizontal and Vertical ComponentsResolving the launch velocity into components.
- Same chapterProjectile Motion FormulaeThe trajectory equation and general formulae.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.