- Home
- Courses
- Edexcel A-Level Maths
- Projectiles
- Projectile Motion Formulae
Projectile Motion Formulae
General formulae for time of flight, maximum height, range and the equation of the path can be derived once, then applied directly. Knowing how they are derived helps you adapt them.
What you'll be able to do
- Derive the standard projectile formulae
- Find the equation of the trajectory
- Apply the formulae to problems
- Know their assumptions
The trajectory equation
Eliminating from the component equations gives the path: — a parabola.
Example 1What shape is the path of a projectile?
Tip — The trajectory equation comes from substituting t = x/(u cos θ) into the vertical equation.
Assumptions
These formulae assume no air resistance, constant gravity, and a projectile modelled as a particle. They are idealisations of real motion.
Formula recap
Common mistakes to avoid
Key takeaways
- Trajectory: y = x tan θ − gx²/(2u²cos²θ) — a parabola.
- Range on level ground: R = u² sin 2θ / g.
- Assumes no air resistance, particle model, constant g.
Test yourself
Answer a few questions, then review anything you missed.
Prefer paper? Open the written self-check
Answer each question before opening its answer. This self-check does not record a quiz score.
The path of a projectile is a:
- parabola
- circle
- straight line
- hyperbola
Show answer and explanation
Answer: parabola
Quadratic trajectory.
The range on level ground is:
Show answer and explanation
Answer:
Standard result.
The trajectory equation is obtained by:
- eliminating t
- integrating
- differentiating
- adding components
Show answer and explanation
Answer: eliminating t
Combine x and y equations.
Which is an assumption of the model?
- no air resistance
- variable gravity
- large object
- friction included
Show answer and explanation
Answer: no air resistance
Idealisation.
Maximum range (fixed u) occurs at θ =
Show answer and explanation
Answer:
sin 2θ = 1.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 4 lessons- Same chapterHorizontal ProjectionIndependent horizontal and vertical motion.
- Same chapterHorizontal and Vertical ComponentsResolving the launch velocity into components.
- Same chapterProjection at Any AngleTime of flight, maximum height and range.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.