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- Solving Geometric Problems
Solving Geometric Problems
Vectors describe geometry algebraically. Position vectors, parallel conditions and the angle between vectors let you prove results and solve 3D problems.
What you'll be able to do
- Use position vectors
- Test for parallel vectors
- Find the angle between vectors
- Solve geometric problems in 3D
Position and direction
The vector from to is . Two vectors are if one is a scalar multiple of the other.
Example 1Are and parallel?
Angle between vectors
The angle between and satisfies , where the dot product .
Tip — A dot product of zero means the vectors are perpendicular.
Formula recap
Common mistakes to avoid
Key takeaways
- AB = b − a.
- Parallel ⇔ one is a scalar multiple of the other.
- cos θ = (a·b)/(|a||b|); a·b = 0 ⇒ perpendicular.
Test yourself
Answer a few questions, then review anything you missed.
Prefer paper? Open the written self-check
Answer each question before opening its answer. This self-check does not record a quiz score.
The displacement equals:
Show answer and explanation
Answer:
End minus start.
Two vectors are parallel if:
- one is a scalar multiple of the other
- their dot product is zero
- they are equal
- they sum to zero
Show answer and explanation
Answer: one is a scalar multiple of the other
Same direction.
The angle between vectors uses:
- the sine rule
Show answer and explanation
Answer:
Dot product formula.
If the vectors are:
- perpendicular
- parallel
- equal
- opposite
Show answer and explanation
Answer: perpendicular
cos θ = 0.
Are and parallel?
- Yes
- No
- Only in 2D
- Cannot tell
Show answer and explanation
Answer: Yes
First = 2× second.
Check your understanding
Work through questions on Solving Geometric Problems. Use the feedback to decide what needs another look.
4 past-paper questions · 9 marks
Related lessons
All 4 lessons- Same chapter3D CoordinatesCoordinates and distances in three dimensions.
- Same chapterVectors in 3Di, j, k components, magnitude and unit vectors.
- Same chapterApplication to MechanicsForces, velocities and resultants as vectors.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.