12.4PureStretch
Application to Mechanics
Vectors describe physical quantities with both magnitude and direction — displacement, velocity, acceleration and force. Resolving and combining them solves mechanics problems in 3D.
What you'll be able to do
- Represent forces and velocities as vectors
- Find resultant vectors
- Find magnitude (speed) and direction
- Apply vectors to motion problems
1
Vector quantities
Force, velocity and acceleration are vectors. The of several vectors is their sum, found by adding components. The magnitude of a velocity vector is the speed.
Magnitude of a velocity vector.
1.
2.
Answer m/s
Tip — Speed is the magnitude of velocity; resultant force is the vector sum of forces.
2
Resultants and equilibrium
Add force vectors component by component to get the resultant. A particle is in when the resultant force is the zero vector.
Formula recap
Magnitude of velocity.
Resultant force.
Balanced forces.
Common mistakes to avoid
Treating force or velocity as a scalar.
They are vectors — keep track of direction via components.
Adding magnitudes to get a resultant.
Add the vectors component by component, then take the magnitude.
Key takeaways
- Force, velocity, acceleration are vectors.
- Resultant = vector sum of components.
- Speed = |v|; equilibrium ⇔ resultant force is zero.
Test yourself
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