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- Application to Mechanics
Application to Mechanics
Vectors describe physical quantities with both magnitude and direction — displacement, velocity, acceleration and force. Resolving and combining them solves mechanics problems in 3D.
What you'll be able to do
- Represent forces and velocities as vectors
- Find resultant vectors
- Find magnitude (speed) and direction
- Apply vectors to motion problems
Vector quantities
Force, velocity and acceleration are vectors. The of several vectors is their sum, found by adding components. The magnitude of a velocity vector is the speed.
Example 1A particle has velocity m/s. Find its speed.
Tip — Speed is the magnitude of velocity; resultant force is the vector sum of forces.
Resultants and equilibrium
Add force vectors component by component to get the resultant. A particle is in when the resultant force is the zero vector.
Formula recap
Common mistakes to avoid
Key takeaways
- Force, velocity, acceleration are vectors.
- Resultant = vector sum of components.
- Speed = |v|; equilibrium ⇔ resultant force is zero.
Test yourself
Answer a few questions, then review anything you missed.
Prefer paper? Open the written self-check
Answer each question before opening its answer. This self-check does not record a quiz score.
Which is a vector quantity?
- velocity
- speed
- mass
- time
Show answer and explanation
Answer: velocity
Has direction.
The speed of m/s is:
Show answer and explanation
Answer:
√(9+16).
The resultant of forces is found by:
- adding components
- adding magnitudes
- multiplying
- subtracting speeds
Show answer and explanation
Answer: adding components
Vector sum.
A particle is in equilibrium when the resultant force is:
- the zero vector
- maximum
- a unit vector
- horizontal
Show answer and explanation
Answer: the zero vector
Forces balance.
Speed is the ____ of velocity.
- magnitude
- direction
- square
- reciprocal
Show answer and explanation
Answer: magnitude
|v|.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 4 lessons- Same chapter3D CoordinatesCoordinates and distances in three dimensions.
- Same chapterVectors in 3Di, j, k components, magnitude and unit vectors.
- Same chapterSolving Geometric ProblemsPosition vectors, parallel vectors and angles.
- VectorsModelling with VectorsApplying vectors to model real-world situations.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.