3.4.1.1MechanicsFoundation

Scalars and Vectors

Every quantity in physics is either a — described by size alone — or a — described by size direction. Getting this distinction right is the foundation of all of mechanics, because vectors must be combined geometrically, not just added up like ordinary numbers.

30 min Video by Science Shorts 3.4.1 Force, energy and momentum
Vectors — AS/A-Level PhysicsWatch the full walkthrough before the notes below.
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What you'll be able to do

  • State the difference between a scalar and a vector quantity
  • Classify common quantities (e.g. mass, force, velocity) as scalar or vector
  • Add two vectors using the tip-to-tail method and find the resultant
  • Find the resultant of two perpendicular vectors using Pythagoras and trigonometry
  • Resolve a single vector into two perpendicular components
1

Scalars vs vectors

A has magnitude (size) only. A has magnitude a direction. For example, a speed of m/s is a scalar, but a velocity of m/s due north is a vector.

The classic trap is distance vs displacement and speed vs velocity: the first of each pair is a scalar, the second is a vector that also records direction.

Tip — Learn the standard lists. Scalars: distance, speed, mass, energy, time, temperature. Vectors: displacement, velocity, acceleration, force, momentum.

2

Adding vectors

To add vectors you place them : draw the first, then start the second where the first ends. The is the single vector from the very start to the very end.

When two vectors act at right angles, the resultant is the hypotenuse of a right-angled triangle, so its magnitude comes from Pythagoras and its direction from trigonometry.

Resultant magnitude and direction for two perpendicular vectors and .
1Magnitude: N.
2Direction: , so north of east.
Answer N at north of east
3

Resolving vectors into components

The reverse of adding is : splitting one vector into two perpendicular components, usually horizontal and vertical. A vector of magnitude at angle to the horizontal has the components below.

This is the single most useful skill in mechanics — it lets you handle forces on slopes, projectiles, and equilibrium problems one direction at a time.

Component to the angle uses cosine.
Component the angle uses sine.
1Horizontal: N.
2Vertical: N.
Answer N, N

Tip — Whether a component uses sin or cos depends on where the angle is measured from, not on a fixed rule. The component next to (adjacent to) the angle always uses cosine.

Equation recap

Resultant of two perpendicular vectors.
Horizontal component (adjacent to angle).
Vertical component (opposite the angle).

Common mistakes to avoid

Adding vectors arithmetically, e.g. 3 N east + 4 N north = 7 N.
Combine them geometrically: the resultant is 5 N (Pythagoras), not 7 N.
Always using cosine for the horizontal component.
Use cosine for the component adjacent to the given angle — which one that is depends on how the angle is defined.
Calling speed a vector.
Speed is a scalar; velocity is the vector (speed in a stated direction).

Key takeaways

  • Scalars have magnitude only; vectors have magnitude and direction.
  • Add vectors tip-to-tail; the resultant runs from the start of the first to the end of the last.
  • For perpendicular vectors, use Pythagoras for size and tan for direction.
  • Resolve a vector with F cosθ (adjacent) and F sinθ (opposite).

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