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A speed of 30 km/h tells you how fast; a velocity of 30 km/h north tells you how fast . That second quantity is a , and the whole of this chapter follows from taking the direction seriously — including the fact that you cannot simply add two vectors by adding their sizes.
The big picture
Vectors are the language for anything with a direction, which is why this chapter sits at the join between Pure and Mechanics. Every force, velocity and acceleration in the Mechanics strand is a vector, and the rules you meet here are the ones that let you resolve a force into components or add two velocities. Beyond A-Level they are the foundation of linear algebra, computer graphics and physics: the moment a problem has a direction in it, someone reaches for a vector. Getting the notation and the arithmetic automatic now means the Mechanics questions later are about the physics rather than the bookkeeping.
What you'll be able to do
A has size only — mass, time, distance, speed. A has size direction — displacement, velocity, force, acceleration. The pairing matters: distance and displacement are different quantities, and so are speed and velocity.
Three notations appear interchangeably at A-Level. In print a vector is bold, as ; handwritten it is underlined, ; and a vector from point to point is written . In components, and the column form say exactly the same thing, where and are unit vectors along the - and -axes.
Two vectors are when they have the same magnitude and the same direction. Where they sit on the page is irrelevant — a vector is not tied to a starting point.
Because position is not part of a vector’s identity, two arrows drawn in different places on a diagram can be the same vector. That is what makes translating an arrow around a diagram a legitimate move when adding vectors head-to-tail.
In components, addition and subtraction work term by term, exactly as you would hope. The geometric picture is what gives the rule meaning: to add , draw starting where finished — the sum is the single arrow from the start of to the end of . That is the .
Subtraction is addition of the reverse. is with the same length pointing the opposite way, so means .
Tip — The magnitudes do not add. of length 3 plus of length 4 gives a resultant of length 7 only if they point the same way, and length 1 if they oppose.
Multiplying a vector by a scalar stretches it by a factor , reversing it if is negative. In components, every component is multiplied by .
This gives the test for vectors: and are parallel exactly when one is a scalar multiple of the other. In practice, check whether the ratio of the components equals the ratio of the components.
A negative scalar still counts as parallel. Two vectors pointing in exactly opposite directions lie along the same line, which is what "parallel" means for vectors — the sign records the direction along it.
The single vector equivalent to several applied in succession is called the . Adding head-to-tail around a chain gives it directly, and the order does not matter — vector addition is commutative, which is exactly why the triangle and parallelogram rules agree.
The parallelogram rule is the same statement drawn differently: place and tail-to-tail, complete the parallelogram, and the diagonal from the common start is . The other diagonal, run from the tip of to the tip of , is .
Tip — If a chain of vectors returns to where it began, the resultant is the — not the number 0. Writing instead of is a small notation slip examiners do notice.
Think like an examiner
Common misconceptions
Vector basics
Stretch yourself
The vectors and are given. Find scalars and such that .
Hint — Components are independent — compare the parts and the parts separately to get two equations.
Questions students ask
Key takeaways
How this fits the course
Related
Leads to
Test yourself
Answer a few questions, then review anything you missed.
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.