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Mechanics begins by describing motion precisely. is how far an object is from a starting point in a given direction, is the rate at which displacement changes, and is the rate at which velocity changes. Getting the distinctions right — distance versus displacement, speed versus velocity — prevents most errors before any equation is used.
The big picture
The three kinematic quantities are linked by rates of change, so they are linked by calculus. Differentiate displacement to get velocity; differentiate velocity to get acceleration; integrate to go back. On graphs, those same relationships appear as gradients and areas: the gradient of a displacement–time graph is velocity, the gradient of a velocity–time graph is acceleration, and the area under a velocity–time graph is displacement. When acceleration is constant, this collapses into the suvat equations of the next lesson; when it varies, calculus is the only tool. Mechanics also introduces modelling language — particles, SI units, and assumptions — that every later topic uses.
What you'll be able to do
A has size and direction; a has size only. Displacement, velocity and acceleration are vectors. Distance and speed are scalars.
In one dimension, direction is shown by sign: choose a positive direction and stick to it. A velocity of m s⁻¹ means 4 m s⁻¹ in the negative direction.
SI units: displacement in metres (m), time in seconds (s), velocity in m s⁻¹, acceleration in m s⁻². Convert km h⁻¹ by multiplying by .
Objects are usually modelled as — their size is ignored, so all their mass acts at a point and rotation can be neglected.
Tip — Before starting any mechanics problem, draw a diagram and mark the positive direction with an arrow. Most sign errors disappear.
On a graph, the gradient is the velocity. A horizontal line means the object is at rest.
On a graph, the gradient is the acceleration and the between the graph and the time axis is the displacement. Area below the axis counts as negative displacement.
To find total from a velocity–time graph, add the areas above and below the axis as positive quantities.
When displacement is given as a function of time, velocity and acceleration come from differentiation: and .
An object is when . Its displacement is a maximum or minimum at that moment.
The maximum velocity occurs where .
Going the other way, and . Each integration introduces a constant, found from initial conditions such as "starts from rest at the origin".
Displacement between two times is . If the velocity changes sign in that interval, split the integral to find the total distance.
Displacement after 4 seconds is m, yet the particle has travelled 38 m: it went forward 11 m, turned, and came back 27 m. Whenever velocity changes sign, displacement and distance part company.
Think like an examiner
Common misconceptions
Kinematics
Stretch yourself
A particle starts from rest at the origin and moves in a straight line with acceleration m s⁻² for . Find its maximum velocity, the time it next comes to rest, and its displacement at that time.
Hint — Integrate twice using the initial conditions. Maximum velocity occurs when .
Questions students ask
Key takeaways
How this fits the course
Test yourself
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Real past-paper questions on Displacement, Velocity and Acceleration, marked mark-by-mark. How you do feeds straight into your weak-topic list, so your revision keeps targeting what actually needs work.