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Displacement, Velocity and Acceleration
Mechanics begins by describing motion precisely. is how far an object is from a starting point in a given direction, is the rate at which displacement changes, and is the rate at which velocity changes. Getting the distinctions right — distance versus displacement, speed versus velocity — prevents most errors before any equation is used.
The big picture
The three kinematic quantities are linked by rates of change, so they are linked by calculus. Differentiate displacement to get velocity; differentiate velocity to get acceleration; integrate to go back. On graphs, those same relationships appear as gradients and areas: the gradient of a displacement–time graph is velocity, the gradient of a velocity–time graph is acceleration, and the area under a velocity–time graph is displacement. When acceleration is constant, this collapses into the suvat equations of the next lesson; when it varies, calculus is the only tool. Mechanics also introduces modelling language — particles, SI units, and assumptions — that every later topic uses.
What you'll be able to do
- Distinguish vector and scalar quantities: displacement and distance, velocity and speed
- Use SI units and interpret motion graphs using gradients and areas
- Use and for variable motion
- Use integration to find velocity and displacement, with initial conditions
Quantities, units and modelling
A has size and direction; a has size only. Displacement, velocity and acceleration are vectors. Distance and speed are scalars.
In one dimension, direction is shown by sign: choose a positive direction and stick to it. A velocity of m s⁻¹ means 4 m s⁻¹ in the negative direction.
SI units: displacement in metres (m), time in seconds (s), velocity in m s⁻¹, acceleration in m s⁻². Convert km h⁻¹ by multiplying by .
Objects are usually modelled as — their size is ignored, so all their mass acts at a point and rotation can be neglected.
Tip — Before starting any mechanics problem, draw a diagram and mark the positive direction with an arrow. Most sign errors disappear.
Motion graphs
On a graph, the gradient is the velocity. A horizontal line means the object is at rest.
On a graph, the gradient is the acceleration and the between the graph and the time axis is the displacement. Area below the axis counts as negative displacement.
To find total from a velocity–time graph, add the areas above and below the axis as positive quantities.
Example 1A car accelerates uniformly from rest to 20 m s⁻¹ in 8 s, travels at constant speed for 30 s, then decelerates uniformly to rest in 12 s. Find the total distance travelled and the deceleration.
Variable acceleration: differentiation
When displacement is given as a function of time, velocity and acceleration come from differentiation: and .
An object is when . Its displacement is a maximum or minimum at that moment.
The maximum velocity occurs where .
Example 1A particle moves in a straight line with metres for . Find when it is at rest and its acceleration at those times.
Variable acceleration: integration
Going the other way, and . Each integration introduces a constant, found from initial conditions such as "starts from rest at the origin".
Displacement between two times is . If the velocity changes sign in that interval, split the integral to find the total distance.
Example 1For the particle above, find the total distance travelled in the first 4 seconds.
Displacement after 4 seconds is m, yet the particle has travelled 38 m: it went forward 11 m, turned, and came back 27 m. Whenever velocity changes sign, displacement and distance part company.
Think like an examiner
- State a positive direction and use signs consistently.
- Distinguish distance from displacement, and speed from velocity, in your final answers.
- Split integrals where velocity changes sign when finding distance.
- Include units: m, m s⁻¹, m s⁻².
Common misconceptions
Kinematics
Stretch yourself
A particle starts from rest at the origin and moves in a straight line with acceleration m s⁻² for . Find its maximum velocity, the time it next comes to rest, and its displacement at that time.
Hint — Integrate twice using the initial conditions. Maximum velocity occurs when .
Reveal solution
Questions students ask
What is the difference between distance and displacement?
When do I use calculus instead of suvat?
What does a negative acceleration mean?
Why model objects as particles?
Key takeaways
- Displacement, velocity and acceleration are vectors; distance and speed are scalars.
- Gradient of – is velocity; gradient of – is acceleration; area under – is displacement.
- Differentiate to get , and to get .
- Integrate to reverse, using initial conditions for constants.
- Split at sign changes of to find distance.
How this fits the course
Test yourself
Answer a few questions, then review anything you missed.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 8 lessons- Same chapterMotion GraphsInterpret displacement–time and velocity–time graphs
- Same chapterMotion in a Straight LineAnalysing motion in one dimension.
- Same chapterVariable AccelerationDifferentiate to obtain velocity and acceleration from displacement
- VectorsVectors in Two DimensionsDistinguish vector from scalar quantities and use the standard notations
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.