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When acceleration is constant, the velocity–time graph is a straight line — and everything about the motion can be read off it. The four equations are that geometry written algebraically, and choosing between them is a matter of noticing which quantity you do not need.
The big picture
These four equations solve an enormous share of mechanics problems, and the temptation is to memorise them and hunt for the one that fits. Deriving them once from the graph is a better investment: each equation is the trapezium area or the gradient rearranged, and seeing that makes the set feel like one idea rather than four facts. It also makes the crucial restriction memorable — the derivation uses a straight line, so the moment acceleration varies the equations are simply wrong, and you need the calculus of the fourth lesson instead.
What you'll be able to do
For constant acceleration the velocity–time graph is a straight line from at time 0 to at time . Its gradient is the acceleration, which gives and hence .
The area under that line is the displacement. As a trapezium with parallel sides and and width , the area is — the third equation, and the one that says displacement equals average velocity times time.
Splitting the trapezium into a rectangle of height and a triangle of height gives . Eliminating between the first and third gives .
All four therefore encode the same straight-line graph. They differ only in which of the five quantities has been eliminated.
The third equation, , only works because the graph is straight — the average of the endpoints equals the mean velocity for a linear graph and not otherwise. That single observation is why the whole set requires constant acceleration.
List the five quantities , , , , and mark which are known and which is wanted. Exactly one will be neither — and the equation that omits it is the one to use.
Writing the list out takes a few seconds and removes all guesswork. It also makes the working legible, which matters when a question has several parts building on each other.
Tip — Write out every time. The gap in the list picks the equation, so there is never a need to try several.
Using to find produces a quadratic, which may have two positive roots. Both can be physically meaningful.
A projectile passing a given height on the way up and again on the way down gives two valid times. A negative root, however, refers to a time before the motion began and is discarded.
When two positive roots appear, read the question to decide whether it wants the first, the second, or both.
The two roots are not an ambiguity to be resolved but a genuine feature of the motion: with negative acceleration the particle reaches 8 m, continues, turns around, and returns through 8 m. Discarding one without reason loses a mark.
The equations require acceleration to be constant, so a journey with several phases must be split at each change. Solve each phase separately.
The link between phases is that the final velocity of one is the initial velocity of the next, and displacements add. Setting the working out phase by phase, with a clear label for each, keeps it manageable.
A velocity–time sketch is often the fastest way to see the structure before any algebra.
Tip — Never apply a single suvat equation across a change in acceleration. Splitting into phases is not optional — the equations are simply invalid otherwise.
Think like an examiner
Common misconceptions
The suvat equations
Stretch yourself
A car travelling at passes a stationary police motorcycle, which immediately gives chase, accelerating uniformly at . Find how long the motorcycle takes to catch the car, and how fast it is then going.
Hint — They meet when their displacements are equal. Write an expression for each and set them equal.
Questions students ask
Key takeaways
How this fits the course
Test yourself
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