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Vertical Motion Under Gravity
An object moving freely under gravity has constant acceleration downwards, so it is a suvat problem with the acceleration handed to you. What makes these questions error-prone is not the mathematics but the signs — and those are entirely under your control.
The big picture
The single decision that determines whether a vertical-motion problem goes smoothly is choosing a positive direction and holding to it. Once that is fixed, the equations handle the entire flight in one go — rise, turning point and fall — without needing to be restarted at the top. Students who split the motion into two separate problems create twice the work and twice the opportunities for error, and often get the descent wrong when the object lands below its launch point. Trusting the sign convention is the whole skill.
What you'll be able to do
- Model free vertical motion using downwards
- Apply a consistent sign convention and interpret negative results
- Find maximum height, time of flight and impact speed
- Handle motion that finishes below the launch point
Setting up the sign convention
Choose which direction is positive before writing anything else, and state it. Both choices are equally valid; what matters is consistency.
Taking makes an upward launch velocity positive and the acceleration , since gravity acts downwards. Taking makes and is convenient for objects that are simply dropped, since every quantity is then positive.
AQA questions normally use . Use whatever value the question specifies, keep it unrounded through the working, and round only at the end.
Objects in free flight all have the same acceleration regardless of mass — a heavy ball and a light one, released together, land together. That is why appears without any reference to the object’s mass.
Dropped objects
For an object released from rest, and taking downwards positive keeps everything positive throughout. The equations simplify considerably.
The two standard results follow immediately: the distance fallen is , and the speed after falling a height is .
Example 1A stone is dropped from a bridge and hits the water 2.5 s later. Find the height of the bridge and the impact speed. Take .
Tip — For a straightforward drop, take downwards as positive. Every quantity is then positive and there are no signs to lose.
Objects thrown upwards
At the highest point the velocity is momentarily , but the acceleration is still downwards. Gravity does not pause; it is what brings the object back.
Setting locates the top: the time to reach it is and the maximum height above the launch point is .
If the object returns to its launch height, the motion is symmetric — the ascent and descent take equal times, and it arrives back at the same speed it left, but moving downwards.
Example 1A ball is thrown vertically upwards at . Find the maximum height and the time until it returns to the thrower.
The symmetry is a consequence of constant acceleration, not a separate rule. The velocity changes at a steady rate, so it takes as long to fall from to as it took to rise from to .
Landing below the launch point
When an object is thrown from a cliff or a window, it does not return to its launch height and the symmetry is lost. The descent takes longer than the ascent, because the object continues past its starting level.
The reliable method is to handle the whole flight in one equation. With upwards positive, the final displacement is — it finishes below where it started — and becomes a quadratic in .
Splitting the flight into ascent and descent also works but takes longer and invites errors. Doubling the time to the top, however, is simply wrong here.
Example 1A ball is thrown upwards at from the top of a building and lands below the launch point. Find the time of flight.
Tip — A negative displacement is not an error — it is the sign convention telling you the object finished below its start. Forcing it positive is what produces the wrong answer.
Think like an examiner
- State your sign convention in the first line of working.
- Use the value of the question gives, and keep it unrounded until the final answer.
- At maximum height set , and say that the acceleration is still if asked.
- Only use symmetry when the object returns to its launch height.
Common misconceptions
Vertical motion
Stretch yourself
A ball is thrown vertically upwards at . Find the two times at which it is above its launch point, and explain what the two answers represent. Take .
Hint — Use with and solve the quadratic. Expect two positive roots.
Reveal solution
Questions students ask
Which direction should I take as positive?
Does a heavier object fall faster?
Why is the acceleration not zero at the top?
When can I use symmetry?
Key takeaways
- Free vertical motion has constant acceleration downwards, independent of mass.
- Choose and state a positive direction; the sign of follows from it.
- At maximum height but the acceleration is still .
- Symmetry applies only when the object returns to its launch height.
- Landing below the start gives a negative displacement and a quadratic in .
How this fits the course
Test yourself
Answer a few questions, then review anything you missed.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 8 lessons- Same chapterMotion GraphsDisplacement-time and velocity-time graphs, gradients and areas.
- Same chapterConstant AccelerationThe suvat equations and how to choose between them.
- Same chapterVariable AccelerationDifferentiating and integrating to move between s, v and a.
- Quantities and UnitsSI Units and Vectors in MechanicsBase units, derived units and vector quantities.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.