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Motion Graphs
A graph of motion carries more information than a list of values. Two operations extract it: the gives a rate of change, and the underneath gives an accumulated total. Everything in kinematics follows from those two.
The big picture
It is worth noticing early that gradient and area are differentiation and integration in disguise. For straight-line graphs you can find them with triangles and rectangles; for curves you need calculus, which is exactly what the variable-acceleration lesson introduces. So this lesson is not a preliminary to be got through — it is the geometric picture that makes the calculus later feel inevitable rather than arbitrary. A student who can read a velocity–time graph fluently already understands what means before meeting the notation.
What you'll be able to do
- Interpret displacement–time and velocity–time graphs
- Use gradients to find velocity and acceleration, including from tangents
- Use areas under velocity–time graphs to find displacement
- Distinguish distance from displacement on a graph with negative regions
Displacement–time graphs
On a displacement–time graph the gradient is the . A straight line means constant velocity; a horizontal line means the object is at rest; a steeper line means faster motion.
A negative gradient means motion in the negative direction — back towards, and possibly past, the starting point. Where the graph crosses the time axis, the displacement is zero and the object has returned to its start.
For a curve, the velocity at an instant is the gradient of the at that point. A curve bending upwards means the velocity is increasing.
Example 1A displacement–time graph is a straight line from to , with in metres and in seconds. Find the velocity.
Tip — The area under a displacement–time graph has no physical meaning. Only velocity–time and acceleration–time graphs have useful areas.
Velocity–time graphs
On a velocity–time graph the gradient is the and the area between the graph and the time axis is the .
A horizontal line means constant velocity and therefore zero acceleration. A straight sloping line means constant acceleration — which is precisely the situation the suvat equations describe.
Area below the axis counts as negative displacement, because the object is moving backwards during that interval. This is where distance and displacement separate: displacement is the signed total, distance is the sum of the magnitudes.
Example 1A particle accelerates uniformly from rest to in 4 s, holds that velocity for 6 s, then decelerates uniformly to rest in 2 s. Find the total distance.
Splitting the area into triangles and rectangles works for any straight-line graph and keeps every step visible for method marks. It is also more reliable than trying to apply a trapezium formula to a shape with several sections.
Distance versus displacement on a graph
When a velocity–time graph crosses the time axis, the object reverses direction. The area above the axis is positive displacement and the area below is negative.
For , add the signed areas — the negative region partially or wholly cancels the positive one. For , add the magnitudes, treating every area as positive.
Questions distinguish these deliberately, and the difference is often the whole point of including a region below the axis.
Example 1A velocity–time graph gives an area of m from 0 to 4 s and m from 4 to 7 s. Find the displacement and the distance travelled.
Tip — If a question asks for "the distance travelled" and the graph dips below the axis, the answer is not the same as the displacement. Check for a crossing before answering.
Curved graphs and tangents
A curved velocity–time graph means the acceleration is changing. The acceleration at an instant is the gradient of the tangent at that point, found by drawing the tangent and computing its gradient.
The area under a curve cannot be split into exact triangles, so it is estimated — by counting squares, or by using the trapezium rule. Both give an approximation, and questions usually say which to use.
A curve that is getting steeper means the acceleration is increasing; one that is flattening means the acceleration is decreasing, even while the velocity itself continues to rise.
Example 1A velocity–time curve is flattening out as time increases, approaching a horizontal asymptote. Describe the motion.
That description is exactly terminal velocity, and it shows why reading gradients matters: "velocity increasing" and "acceleration decreasing" are simultaneously true and not contradictory.
Think like an examiner
- Label axes with both the quantity and its units — it is frequently a mark.
- For a curve, draw the tangent on the graph before computing its gradient so the method is visible.
- Check whether the graph crosses the time axis before answering a distance question.
- Split areas into triangles and rectangles and show each one, rather than quoting a single total.
Common misconceptions
Reading motion graphs
Stretch yourself
A particle starts at rest and accelerates uniformly at for 5 s. It then decelerates uniformly, coming to rest after a further 5 s, and continues to accelerate in the negative direction at the same rate for 5 s more. Sketch the velocity–time graph and find the displacement and total distance.
Hint — Work out the velocity at each key time first, then compute the areas separately, watching signs.
Reveal solution
Questions students ask
How do I find acceleration from a curved velocity–time graph?
Why does area below the axis count as negative?
Can a displacement–time graph be vertical?
What does the area under an acceleration–time graph give?
Key takeaways
- Gradient of displacement–time is velocity; gradient of velocity–time is acceleration.
- Area under a velocity–time graph is displacement, signed.
- Distance sums the magnitudes of areas; displacement sums them with signs.
- For curves, use tangents for gradients and estimation for areas.
- Gradient and area are differentiation and integration seen geometrically.
How this fits the course
Related
Leads to
Test yourself
Answer a few questions, then review anything you missed.
Keep practising
Start with the quiz above to check the key ideas. You can also choose another topic from the practice library.
Related lessons
All 8 lessons- Same chapterConstant AccelerationThe suvat equations and how to choose between them.
- Same chapterVertical Motion Under GravityProjectiles in one dimension and sign conventions.
- Same chapterVariable AccelerationDifferentiating and integrating to move between s, v and a.
Put the methods into practice: see how A-Level maths duels work. An account is required to play; the overview and sample are public.